lunedì 26 luglio 2021

Raiders of Wolfsea - maritime adventure play report

Yesterday I played a maritime adventure, Raiders of the Wolfsea, published by Ben Milton on Reddit a while ago.

My system of choice was Into the Odd/Electric Bastionland.



We generated ships and crews for PCs with these random tables. 

I used the procedures for Deep Water travel described in Electric Bastionland, drawing the currents on the map. I didn't follow them precisely, handwaved, and forgot a lot of stuff, but it worked, it's a solid structure. I didn't think about complications since there was already a random encounter table, and didn't give the currents any visual cue, I simply told the players how long would the travel take to get to any point, and what islands they encountered on the journey. Didn't bother about weather at all, honestly, I forgot about it.

For every day of travel, I rolled on these random tables. This, along with the random encounters, really caused a lot of trouble to the PCs, such as the rudder breaking and the crew trying to sacrifice the PCs to the Sea serpent, making them walk the plank. (One of the PCs used her hover-plate, frozen in midair, to jump back on the plank, headbutting the mutineer out of the ship, and thus satiating the Serpent)

Other highlights of the game:
- PC Rocco left the crew under his command, and one of the ships, on a deserted island to collect fruit.
- Claude Kellog's, the engineer who possessed a small submarine, was hired to gather the treasure chests on the seabed @ the Harpies' teeth. A successful CHA Save from the PCs' part meant that he trusted them and didn't try to run away with the treasure. 2 chests were retrieved, but the submarine got damaged due to a luck roll. Claude was murdered in his sleep that night.
- The ship, drifting along the currents with a broken rudder, was boarded by the pirate crew riding the giant turtle, but the PCs' crew, who in the meantime decided to mutiny, was victorious. PCs' crew then decided to steal that ship and abandon the PCs but were convinced to at least leave them on the island where the other crew was left to collect fruit. 
- Since they reached the island at night, the whole crew landed to rest. The crew left on the island had lost their ship, but the PCs managed to make a deal with them, steal the chest, survive the fire of the enraged mutineers, and run away on the turtle ship.

With everything happening to them, the PCs surprisingly succeeded and went home with a treasure worth 16,000£, able to repay their debt, and I had tons of fun at every turn.

If I run it again I might add some random weather tables (probably not, there's a lot going on already), and I'm probably fleshing out all those little islands, probably using these from Hack&Slash blog cause they're so simple.

Here are the monster stats I used, along with the procedures for ship/crew generation and maintenance, in a docx file, if you want to use them.


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