domenica 27 ottobre 2024

Foreground Growth for Cairn, part 1: Berserkers

These orders allow PCs to gain additional abilities and resources in a classless and levelless system like Cairn. As a general rule, an order shares their secrets with a donation of 1000gp, or if they believe you align with their cause.

Berserkers
Cause: unleash your warrior instinct

If they deem you a worthy friend of their tribe, the Berserkers can teach you how to access your primal Rage.

While Raging:
  • Your melee attacks get +d8
  • You have an Edge on your STR Saves: reduced failures, enhanced or automatic successes
  • You shrug off Critical Damage
Your Rage lasts as long as you deal or take damage. When it ends, you are Deprived until you have a night of sleep. If you Rage while Deprived, you gain a Fatigue.

After you’ve learned Rage, you gain additional abilities depending on how many worthy opponents you bested in combat. Berserkers etch their skin to commemorate their fallen adversaries.

After 3 kills, learn Reckless
Gain +d8 to a melee attack, then roll another d8 and take the result as damage, but don't Save vs Critical Damage.

After 7 kills, learn Cleave
If your attack has one or more bonuses, instead of applying them you can make a Blast attack.

After 10 kills, go back to the tribe to choose a Totem Animal. In addition to the abilities granted by your Totem, you can speak with animals.
  • Bear: reroll your STR on 3d6 and take the new result if higher, your inventory slots equal your STR score if it's higher than 10
  • Eagle: you can see tiny details at a great distance and you can fly for a few seconds
  • Wolf: you have an Edge when trying to avoid detection and your allies get +d8 when attacking the same target as you
Once you have your Totem, you become a tribe member and gain the right to challenge the chief in a duel. If you win, you become the chief of a Tribe of Berserkers (9 hp, 16 STR, 6 DEX, d8 axe, rage, reckless, detachment)

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