These orders allow PCs to gain additional abilities and resources in a class-less and level-less system like Cairn. As a general rule, an order shares their secrets with a donation of 1000gp, or if they believe you align with their cause.
martedì 29 ottobre 2024
domenica 27 ottobre 2024
Foreground Growth for Cairn, part 1: Berserkers
These orders allow PCs to gain additional abilities and resources in a classless and levelless system like Cairn. As a general rule, an order shares their secrets with a donation of 1000gp, or if they believe you align with their cause.
Berserkers
Cause: unleash your warrior instinct
If they deem you a worthy friend of their tribe, the Berserkers can teach you how to access your primal Rage.
While Raging:
- Your melee attacks get +d8
- You have an Edge on your STR Saves: reduced failures, enhanced or automatic successes
- You shrug off Critical Damage
Your Rage lasts as long as you deal or take damage. When it ends, you are Deprived until you have a night of sleep. If you Rage while Deprived, you gain a Fatigue.
After you’ve learned Rage, you gain additional abilities depending on how many worthy opponents you bested in combat. Berserkers etch their skin to commemorate their fallen adversaries.
After 3 kills, learn Reckless
Gain +d8 to a melee attack, then roll another d8 and take the result as damage, but don't Save vs Critical Damage.
After 7 kills, learn Cleave
If your attack has one or more bonuses, instead of applying them you can make a Blast attack.
After 10 kills, go back to the tribe to choose a Totem Animal. In addition to the abilities granted by your Totem, you can speak with animals.
- Bear: reroll your STR on 3d6 and take the new result if higher, your inventory slots equal your STR score if it's higher than 10
- Eagle: you can see tiny details at a great distance and you can fly for a few seconds
- Wolf: you have an Edge when trying to avoid detection and your allies get +d8 when attacking the same target as you
Once you have your Totem, you become a tribe member and gain the right to challenge the chief in a duel. If you win, you become the chief of a Tribe of Berserkers (9 hp, 16 STR, 6 DEX, d8 axe, rage, reckless, detachment)
Iscriviti a:
Post (Atom)
Foreground Growth for Cairn, part 2: Master Musicians and Celestial Scholars
These orders allow PCs to gain additional abilities and resources in a class-less and level-less system like Cairn. As a general rule, an o...