venerdì 22 dicembre 2023

Monster treasure for Cairn! D-G

There’s a 1in6 chance for each individual in an encountered group to carry a piece of treasure.

Unless indicated otherwise, each piece of treasure occupies one slot. Relics and other powerful items are invaluable.

Roll before the encounter happens, cause some of the treasure may be useful to the NPCs. 


Dervish
(d4, reroll until you roll the same result twice): 

1. Rich clothes (50 gp) and turban (50 gp)

2. Golden bangles (1 slot, 100 gp)

3. A sack of gold coins (100 gp)

4. Two sacks of gold coins (200 gp)


Doppelganger: whatever it stole from the person it is posing as


Dragon, young 

Lair, in a pile:

  • 700 gp
  • 20 gold ingots (5 per slot and 10 gp each)
  • Golden scepter (200 gp)
  • Golden gauntlets (300 gp) (no armor bonus)


Dragon, mature

Lair:

Hung on the wall, is a large tapestry depicting a natural scene according to the dragon’s color (black: swamp, blue: plains, etc). In a Gold Dragon’s lair, the tapestry depicts one of their kind, flying between white clouds in a blue sky, surrounded by various species of birds. (Bulky, value 200 gp)

In a pile:

  • Small opal (small, 500 gp)
  • 600 gp
  • 10 gold ingots (5 per slot and 10 gp each)
  • Golden candelabrum (200 gp)
  • Relic: Earthbreaker (hammer, d8 damage. When striking the ground, it creates a fissure. All targets in a line have to make a DEX save or fall inside, taking d6 damage and normally requiring a whole round to climb out, if able. Structures take d10 damage and the rubble falling causes d8 damage BLAST to people nearby. This power can only be used if the wielder’s current STRength is 14 or more)



Dragon, old

Lair:

Massive marble statue of the legendary knight “Silver” Luna, who slayed many werewolves and vampires in her time (1.5k gp, massive: can’t be transported through normal means)

Mostly scattered on a big walnut table (big, needs at least a wagon to be transported, 200 gp):

  • Large diamond (small, 10k gp)
  • 3k gp
  • A chain necklace made with rings of many different metals (small, 100 gp) 
  • A huge tome narrating the epic stories of the Metallic Knights: “Silver” Luna, “Golden” Flair who wielded the Sun Blade, “Copper” Leon who fought an army bare-handed, and others. Some pages are missing or otherwise damaged (bulky, 300 gp)


Dragon Turtle

Lair: 

  • 300 gp
  • A waxed leather pouch containing 2 pearls, 1 large (small, 500 gp) and 1 medium (small, 200 gp)
  • Something from the buccaneer treasure table


Driver Ant:

Lair:

  • Gold nuggets of various dimensions:
    • The biggest one takes up 4 slots and is worth 200 gp
    • The second biggest takes up 1 slot and it’s worth 50 gp
    • There's a small nugget worth 20 gp
    • A bunch of other small ones that individually are worth less than 1gp but together can fill one slot and fetch another 50 gp


Dryad

Tree:

Branches: When its dryad dies, the tree produces a single fruit, with a strong smell and peculiar appearance. Whoever eats it gains a strong link with nature: they can communicate with animals, rivers, and plants. They only need sunlight and water to survive, but they’re deprived in the absence of sunlight. When they rest in a forest, they can restore all of their stats.


Roots:

  • 500 gp
  • d6 Funnyroots: a fungus that grows among a dryad’s roots and looks like a chubby smiling face. Eating this fungus makes you high. (small)


High: restore d6 WIL but hp drops to 0 and all DEX saves fail until you sleep it off


Dwarf (d4):

  1. 200 gp filling a wheelbarrow
  2. Spellbook: Shackles (creates one pair of iron shackles around the target’s limbs of choice. This makes the attacks of most creatures impaired)
  3. Silver armband in the shape of a wyrm coiled on itself (200 gp)
  4. Metal shield, full of bruises from past battles (armor 1, 15 gp)


Elephant: each tusk is bulky and worth 50 gp


Elf (d6)

1-2. Charming perfume, people close enough to smell feel better disposed towards you than they normally would, lasts 24h, 3 uses left

3-4. Dribblegrass: aromatic herb that makes every plate delicious, small, 1 use

5-6. A belt decorated by emeralds (30k gp)


Gargoyle

Lair, in a ceramic jar depicting monster faces on all sides, with a tight wooden lid:

  • 200 gp
  • 10 gold ingots (5 per slot and 10 gp each)
  • Relic: Wizard Robe (lessens the effect of spells that target you)
  • Scroll detailing the method to summon the demon BRA><IEL:
    1. Write BRA> on the palm of the right hand, <IEL on the palm of the left hand
    2. Join the hands in front of you to complete the name, summoning and controlling the demon (you can’t defend in this position: your hp equals 0 and you can’t hold objects)
    3. Clasp the hands to send the demon back to its realm

NOTE: if your hands get separated, as a result of getting hit for example (a WIL Save applies), the demon is free from the contract that binds him and can do what he wants in this realm


Demon BRA><IEL 1 armor, 12 hp, 14 STR, 5 DEX, spit fire (d6 to a target nearby, wound: d6 STR damage ongoing until extinguished) or sting (d6, wound: curse)

  • Sort of big red-furred ape with the head of a lion, a pair of wings, and a scorpion tail
  • Curse: Writhe (trigger warning: chronic pain). Takes 1 slot. Every time any character rolls a 13 for their Save, you get a fit of pain. You lose d6 WIL and drop to the ground unable to act for 1 round. 0 WIL = death.
  • Schemes to free himself from the contract that binds him



Gelatinous Cube:

Inside:

Relic: a big tortoise shell that can be worn by a person (bulky, 2 armor, allows to withdraw limbs and head to nullify an attack as a reaction, but the shell loses one point of armor and is destroyed when it reaches 0)


Ghoul

Lair: a torn and bloody dress and a purse containing 100 gp. They belonged to a young woman called Bardina Cage. Her family is still waiting for her to come home after she ran away from home.


Giant

Bedroom in the castle:

Giant rug under the bed (100 gp, at least 4 people needed to transport)

500 gp in the top drawer of a giant chest of drawers. The other drawers are filled with giant clothes


Gnoll (d4)

1. Eyepatch (1 gp)

2. Sack with 100 gp

3. Prisoner, a young lady who was part of the escort to protect a mercantile expedition

4. Vial of truth serum (small, labelled, 1 use)


Gnome

Individual (d6)

1-2. Quiver of barbed crossbow bolts (d6 damage, d10 vs unarmored targets) (5 gp)

3-4. Gnome hat (1 gp)

5-6. Sack with 100 gp


Lair: The chieftain wears a silver circlet worth 200 gp. His stone throne is also valuable (200 gp) but it takes at least 2 people to transport it.


Goblin

Individual (d4):

  1. Poison dust (1 target in melee has to make a STR save or is unable to act. They can repeat the save every round. 1 use)
  2. A little sculpture made of small bones from various animals (1 gp to an art collector)
  3. A single sandal (worthless by itself)
  4. “Hat”: a coiled-up weasel, looks dead but it’s just sleeping


Lair:

Hanged on the wall: a canvas painted with rough designs (bulky, worth 100 gp to an art collector)

In a barrel the king usually sits on:

  • 100 gp
  • Large amber piece with a dragonfly inside (500 gp)
  • Something from the elf treasure tables


Gorgon

The gorgon’s forked tongue can be given to an alchemist or wizard to produce an oil able to reverse petrification (the tongue produces 2 oils, the other one is payment). The person healed this way will gain the ability to turn to stone at will, as long as they stay still


Griffon

Nest:

  • Gold nuggets of various dimensions:
    • The biggest one is enormous, takes up 8 slots, and is worth 400 gp
    • The second biggest one takes 1 slot and is worth 50 gp
    • There’s a bunch of small ones that individually are worth less than 1gp but together can fill one slot and can fetch another 50 gp
  • A huge book on weird flora, unknown author (bulky, 100 gp). Details plants like:
    • Wallnuts: extremely sturdy and with a shell that allows to stack them neatly one on top of the other, find use in construction
    • Asparrogus: so pointy and tough it can be used as a missile
    • Electric Cherry: a tree that sends electric shocks to defend against harmful bugs and other threats
    • Dribblegrass (see elf), Dryad Trees, etc.
  • A scroll that details the process necessary to make an oil of reverse petrification from a basilisk’s eye or a gorgon's tongue. Alchemical tools are required, as well as other components like a budding plant, dust from the ruins of a castle, and spring water. The process takes a whole night and is completed at dawn.

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