martedì 22 novembre 2022

Beat'em up!

Here's my attempt at a tabletop game that simulates fighting games

Maybe it could be used in a game with a kung-fu theme



You'll have 5 cards in your hand:

1. Fast Strike Attack (2): disadvantaged against Blocks. Step up own die once if it connects. .
2. Heavy Strike Attack (Ace): disadvantaged against Fast Strikes and Blocks. If it connects, step up own die twice and step down opponent's die once.
3. Dodge (Jack): cancels enemy's attack on a roll of 3+. If enemy's attack is cancelled, step down both dice once
4. Throw Attack (Queen): disadvantaged against Fast and Heavy Strikes. Step down opponent's die once if it connects.
5. Block (King): disadvantaged against Throws. If Block rolls higher, it cancels the enemy's attack, step down attacker's die once and step up defender's die once
 
Objective: roll 10 or more on an attack that connects to knock down the opponent

Procedure:
Choose a card and reveal it simultaneously with your opponent
Check if someone made an attack
Check for disadvantages
Roll your attack dice (start from d8)
Compare the rolls to see if someone's attack connects and whose.
If no one won yet, step dice up or down and go another round (steps: d4-d6-d8-d10-d12-d20)

Disadvantage means rolling two dice and referencing the lowest of the two.
The attack with the highest roll connects.
If no one attacks, nothing changes.
Ties are lost by the one with a disadvantage.
Two even Fast Strikes both connect. Step both dice up once.
Two even Heavy Strikes both connect. Step both dice up once.
Two even Throws are rerolled.

Example:
Player 1 vs Player 2

Round 1: d8 Heavy Strike vs d8 Fast Strike - Heavy Strike has disadvantage . (4 and 8) vs (6) - Player 2 wins the bout and steps up once

Round 2: d8 Dodge vs d10 Block - nothing changes

Round 3:d8 Fast Strike vs d10 Fast Strike- (5) vs (1) - Player 1 wins the bout and steps up once

Round 4: d10 Block vs d10 Throw - Block has disadvantage - (10 and 8) vs (9) - Throw connects and Player 1 steps down their die

Round 5: d8 Block vs d10 Fast Strike - Fast Strike has disadvantage - (1) vs (6 and 10) - even with disadvantage, Player 2 connects and steps up once

Round 6: d8 Heavy Strike vs d12 Heavy Strike- (4) vs (6) - Player 2 hits heavier - they step up twice while Player 1 steps down once

Round 7: d6 Heavy Strike vs d20 Fast Strike - Heavy Strike has disadvantage - (6 and 4) vs (16) - Player 2 wins the fight

If you tried it and commented your impressions it would make me very happy

Nessun commento:

Posta un commento

Foreground Growth for Cairn, part 2: Master Musicians and Celestial Scholars

These orders  allow PCs to gain additional abilities and resources in a class-less and level-less system like Cairn. As a general rule, an o...