martedì 13 febbraio 2024

Monster Treasure for Cairn! V-W

There’s a 1in6 chance for each individual in an encountered group to carry a piece of treasure.

Unless indicated otherwise, each piece of treasure occupies one slot and is worth 100gp. Relics are invaluable.


Roll before the encounter happens, cause some of the treasure may be of use to the NPCs.


Vampire

Lair:


  • Skeleton, headless, sitting lifeless against a wall

  • Wooden coffin on the floor, closed by red laces. Contents:

    • Skull: Upon opening the coffin, it will attempt to roll toward the rest of its body. If successful, the skeleton will come to un-life and face the thieves.

    • Dirt

    • Very small ruby (small, 700 gp)

    • 200 gp

    • A vial of blood, labeled "man-bat." Anyone contaminated with it turns into a hybrid being. They become blind but can use echolocation. Their size does not allow them to fly, but they can glide thanks to wing membranes. (small, 1 use)

  • A desk against the west wall, painted with gold details (needs 2 people to transport, value 100 gp)

    • In the right drawer: paper, inkwell, pen, and many depraved poems about flesh and blood (worth 50 gp to an unscrupulous editor)

    • In the left drawer: Hypnotist's Pendulum, and notes on how to use it. If you can get the target to focus on the pendulum, and they fail a WIL Save, you will be able to hypnotize them. The hypnotized character will automatically perform a series of actions in response to a specific password, by whomever it is spoken. They will come back to their senses when they hear the password a second time, with no memory of what they did. Recharge: spend a whole night chanting the same word into the pendulum over and over.

  • An upholstered chair, lined with red satin (bulky, value 30 gp).

  • Leaning against the chair, a red silk dressing gown with golden embroideries (50 gp)



Veteran (d6)

1-2. Poleaxe (bulky, d10 damage, ignores armor but completely misses on a roll of 1-3, value 25 gp)

3-4. Bow and arrows (20 gp) and one broad-headed bolt (d6 damage, wound: automatic failure against the Critical Damage Save, value 1 gp)

5-6. Technique: Battle Experience. If at least 3 combatants are on each side of a fight, your attacks are enhanced. If someone defeats you during this kind of fight, they acquire this technique.


Whale

Stomach:

Spellbook: Manse. A sturdy, furnished cottage appears for 12 hours. You can permit and forbid entry to it at will.


Wraith

  • Gravestone Chip. You and everyone you touch can teleport to the location of the gravestone. The chip stays wherever you teleported from though.
  • Golden crown (100 gp)



It's done! This was a lot of fun. I tried to bake as many additional mechanics and foreground growth as I could. I hope this is useful to all of you cairn enjoyers. If you ever use this material, please let me know. Thanks :)

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