giovedì 21 ottobre 2021

Monster Association Cadres for Electric Bastionland

 I find many similarities between Electric Bastionland and One Punch Man

- The dorky characters and light tone that can turn dark in seconds

- The sprawling dungeon under the city

- Monsters are made, not born


So here's the Monster Association Cadres for Electric Bastionland (spoilers I guess). I'm not sure thay could actually work in a game, they are more suited for a superheroic game, but let me know if you use any. Nyan and Fuhrer Ugly's ability would make for interesting enemies I believe.




Homeless Emperor hp 3, STR 5, CHA 16, flying light orbs d12 BLAST

- attacks with balls of light that cause massive explosions

- ex-employee who was taken  advantage of and then fired, says his powers were bestowed from God

- can use his balls of light to completely negate attacks against him


Black Sperm: hp 16, DEX 15, CHA 16, d6 punch (d8 BLAST when merged)

- cutting weapons are ineffective, Black Sperm will simply divide into more copies

- the number of copies he can generate is effectively unlimited

- when merged gains armor 2


Gums: armor 2, hp 16 DEX 15, bite d10

- an insatiable hunger

-  a bottomless stomach

-  a bite that can crush heavy machinery


Evil natural water. (no stats, it's literally water) hydro-cannon d10 to multiple targets

- living water that reacts to negative emotions like fear and hostility, 

- can increase its volume absorbing water

- in its body are found 1d6 barracuda-like monsters with razor-sharp teeth (3 hp, bite d6)


Fuhrer Ugly armor 1, hp 8, STR 14, DEX 18, CHA 17, face-caving punch d8 (CRITICAL: target's face is a mess, facial features are all mixed up )

-a man who got made fun of for being ugly, his seething anger turned him into a monster

- other than a strong body, he has a keen mind capable of reading the opponent

- uses combat dialogue to deal psychological damage to opponent: on a failed CHA save, target's attacks are impaired, and Fuhrer Ugly's attack gain +d10


Overgrown rover: armor 2, hp 13, DEX 17, explosive breath d20 BLAST

- appearance and beahviour of a giant dog

- submits to more powerful beings

- agile and has an inexhaustible explosive breath


Monster King Orochi: armor 3, hp 15, STR 14, DEX 14, CHA 16, piercing tentacle-horns d20 BLAST

- gigantic being, king of all monsters

- used to be a human that got manipulated by Gyoro-gyoro to become a monster

- can produce monster cells that turn creatures into monsters if eaten. 1in6 chances of dying 


Nyan: armor 1, hp 12, DEX 16, scratch d8

- a cat turned into monster by having his owner's love forced upon him everyday

- likes to play with his prey like toys

- can slip through every crak and fit into every space no matter how small

mercoledì 20 ottobre 2021

PG che scelgono le proprie abilità?

Nel documentario "Secrets of Blackmoor" (almeno credo, non riesco a ritrovare il filmato) uno dei giocatori delle campagne di Gygax dice che ha creato la classe del ladro per fare fronte alle trappole infernali di Gary.

Mi chiedo quante volte sia successo.

"I ghoul continuano ad ammazzarci, voglio giocare un elfo immune alla loro paralisi"

"I non-morti sono davvero pericolosi, voglio giocare un chierico che li riesca a scacciare"

Pare che Dave Arneson, a cui si ispirano i giocatori  del FKR, concedesse ai suoi giocatori di scegliere le proprie abilità. Sicuramente uno dei suoi giocatori, Bob Meyer, gioca in questo modo, e così anche Norbert Matausch, pioniere del FKR.

Sebbene non ami l'abilità del ladro di rimuovere le trappole, l'approccio FKR mi interessa sempre di più, e questo metodo mi pare che accorci la distanza tra GM e PG per quel che riguarda il worldbuilding.

E tu, lasceresti scegliere ai PG i propri poteri?